![]() ![]() If the light is off when the device receives the signal, it turns the light on. When the device receives a signal on the selected channel, it turns the light on if the light is off. Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.Įnables the device (turns on the light) when receiving a signal on the selected channel.ĭisables the device (turns off the light) when receiving a signal on the selected channel. Also, this device can transmit signals when certain conditions are met. This device has receivers that perform a variety of functions when receiving a signal over a channel. ![]() ![]() Most devices will also pass the identity of the player who triggered the device with the signal. The receiving device needs to be set up to receive the signal on the same channel.Ī channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel. How much time it takes, in seconds, for the dimming transition to complete. None, All, Create Only, Game Countdown, Gameplay Onlyĭetermines in which phases the device is enabled.ĭetermines the intensity of the light, as a percentage of its maximum intensity.Ĭonstant, Flicker, Wave, Short Circuit, Party, Windy, Flashĭetermines whether the light plays a Light Rhythm, and if it does what type it plays.ĭetermines the time multiplier for the Rhythm Preset.ĭetermines how much to dim the light when using channel controls. ![]()
0 Comments
Leave a Reply. |